Extra Credits: Season 1

  • Release year: 2010

Original Release

07/29/2010

Cast

(see additional cast & crew)
# Title Air Date
1 Bad Writing - Why Most Games Tell Bad Stories Thursday, 29 July 2010
2 The Future of MMOs - Why Are There So Many WoW Clones? Thursday, 05 August 2010
3 Innovation - How AAA and Indie Games Can Learn From Each Other Thursday, 12 August 2010
4 Where Did Survival Horror Go? - How Franchises Kill Mystery Thursday, 19 August 2010
5 No Redeeming Value - Why the God of War Sequels Failed at Storytelling Thursday, 26 August 2010
6 Free Speech - The Supreme Court Case Against Violent Video Games Thursday, 02 September 2010
7 Enriching Lives - What Mass Effect 2 Teaches Us about Morality Thursday, 09 September 2010
8 "Gamer" - What's in a Name? Thursday, 16 September 2010
9 Video Game Music - How to Create a Timeless Theme Thursday, 23 September 2010
10 Project Ten Dollar - EA Campaigns Against Used Games Thursday, 30 September 2010
11 Kinect and Move - Can Motion Control Ever Succeed? Thursday, 09 February 2012
12 Diversity - Why Do Games Lack Diverse Characters? Saturday, 11 February 2012
13 Mailbag #1 - Questions About the Game Industry Monday, 13 February 2012
14 Symbolism 101 - How Horror Games Instill Fear Saturday, 18 February 2012
15 Facing Controversy - How to Stand Up for Games as a Medium Monday, 20 February 2012
16 So You Want to Be a Game Designer - Career Advice for Making Games Monday, 27 February 2012
17 Easy Games - What Happened to Hardcore Games? Tuesday, 06 March 2012
18 The Skinner Box - How Games Condition People to Play More Tuesday, 13 March 2012
19 Sex in Games - How Games Need to Mature as a Medium Saturday, 17 March 2012
20 Sexual Diversity - How a Gay Character Made Persona 4 Great Sunday, 18 March 2012
21 Narrative Mechanics - How Missile Command Tells a Story Monday, 19 March 2012
22 A Season of Hope - Child's Play Charity and the Games Community Thursday, 22 March 2012
23 Choice and Conflict - What Does Choice Mean in Games? Saturday, 24 March 2012
24 Mailbag #2 - Questions About the Game Industry Monday, 02 April 2012
25 Non-Combat Gaming - How to Make Social Mechanics Fun Monday, 02 April 2012
26 Piracy - How Can the Game Industry Stop Illegal Downloads? Monday, 02 April 2012
27 Amnesia and Story Structure - Character Development in Fallout: New Vegas Friday, 06 April 2012
28 Playing Like a Designer - I: Examine Your Experiances Saturday, 07 April 2012
29 Playing Like a Designer - II: How to Analyze Game Design Saturday, 07 April 2012
30 Achievements - Creating a Meaningful Meta-Game Friday, 13 April 2012
31 An Open Letter to EA Marketing - Why EA's Controversial Ads Harm the Industry Thursday, 19 April 2012
32 Ludus Florentis - Embracing Change in the Games Industry Thursday, 19 April 2012
33 True Female Characters - How to Write Deep and Interesting Characters Thursday, 19 April 2012
34 Tutorials 101 - How to Design a Good Game Tutorial Thursday, 19 April 2012
35 Tangential Learning - How Games can Teach us While We Play Thursday, 10 May 2012
36 Gamification Thursday, 10 May 2012
37 Metrics Thursday, 10 May 2012
38 Console is the New Coin-Op Sunday, 13 May 2012
39 Games You Might Not Have Tried (or Heard of #1 Sunday, 13 May 2012
40 Learning From Other M Sunday, 13 May 2012

Directors

Daniel Floyd

Writers

James Portnow, Daniel Floyd

Creators

Daniel Floyd

Cast

Producers

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